For my butterfly particle I came accross this useful method of achieving a butterfly particle. The method doesn't use any flipbook materials, instead it uses meshes and then scales them in the Z-axis to get the illusion of flapping wings.
So far I have my desired result, however the butterflies are moving very fast, right now my main goal is to slow the butterflies down.
http://joacimeldre.com/butterfly-particles/
For the fruit squash and grass emitter I found a neat blood squirt video to achieve this. The main way it was achieved was to have random arcing of the explosion. For the grass I'll have the arc, just no randomness.
https://www.youtube.com/watch?v=Gxpr3QkKfRs
https://www.youtube.com/watch?v=5Hs1scF0Rn4
Friday, March 28, 2014
Tuesday, March 25, 2014
Final Particle Ideas
After rethinking my particle choice for my programming class I've narrowed it down to three particles. I hope to get each one done if time permits, if not priority goes down as the list goes on.
Fruit explode
For my Nut explosive I plan on having fruit juice be an impact particle, the same goes for my KActor fruit dispersed around my level. I hope it's as the example in the video, I want it to be subtle, but still apparent, only having maybe one or two large 'squirt' volumes.
The next high priority particle effect I'd like to do is butterflies flying around. In the first video is an exaggeration of what I want. I'd want the butterflies to be in a semi dense area just flying around aimlessly. The second butterfly video is what I'll mainly be using for reference to recreate the particle.
The last particle I may attempt will be grass kickup while you drive on the grass in my level. I plan to achieve this by having the grass material also have a physical material, then set the velocity threshold so you get blades of grass kicking up as you drive. I'd like a mix between this photo and the particle used in Shift 2, it's mostly going to be grass, no dirt with the kickup, and mostly blades, minimum dust.
Fruit explode
For my Nut explosive I plan on having fruit juice be an impact particle, the same goes for my KActor fruit dispersed around my level. I hope it's as the example in the video, I want it to be subtle, but still apparent, only having maybe one or two large 'squirt' volumes.
The next high priority particle effect I'd like to do is butterflies flying around. In the first video is an exaggeration of what I want. I'd want the butterflies to be in a semi dense area just flying around aimlessly. The second butterfly video is what I'll mainly be using for reference to recreate the particle.
Tuesday, March 18, 2014
Tiki Particle Idea
For my racing game I think I'm going to attempt to put some fruit flys above some fruit as a particle emitter.
Friday, March 7, 2014
Final Destructible Object
These are my final destructible objects for my programming class. There are piles of fruit that blow up when you hit them and the giant tikis teeth explode. I'm thinking of either removing the tiki teeth or I might add some TNT to make it make more sense.
Tuesday, March 4, 2014
Destructible Tiki
For my programming class this is my first pass at my destructible object, it's the mouth of a tiki. The player would drive through the tiki and continue racing onward!
Subscribe to:
Posts (Atom)