- The player moves up levels in order to reach the highest level.
- Each player takes turns rolling die in a battle to equal a high number in the hundreds, pick a card each turn for multipliers.
- Player navigates a space in order to run from a monster, movement is based on die rolling
- Jump over pieces in order to be the first to have no units, each time a unit is jumped over it is taken away.
- Players compete to kill each other on a hill like board.
- Take turns rolling dice and chose to move players backwards.
- Take turns attacking object, whoever deals most damage wins.
- A game with movement in height, all directions.
- Take turns removing pieces from a object, last standing wins.
- Pick up sticks without touching other sticks.
- Movement is based on amount of pieces.
- Movement is based on cards picked up.
- Players stare at a picture and guess parts of it to move.
- Players spell words to move.
- Players solve math problems to move.
- Players do challenges noted on cards to move.
- Players place blocking points and move to the end blocking the opponent.
- Arrows depict where to move, rotate an arrow each turn then step on it to move.
- Players move in L paths.
- Players move in sine waves, must meet other players.
Thursday, October 3, 2013
Here's twenty board game ideas for my game design class.
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