Tuesday, August 26, 2014

Sidescroller platform map design

In my map, I designed it to slowly ween the player into the core mechanics of the game, which is just adventure based, and very block dependent instead of enemy based.

Conflict:  Try to escape the dungeon of your own mind.
Twist:  Blocks are not as they seem at first.
Where:  Inside your mind, you had a comma so it's very blank and empty at first.
Time:  Unknown
Architecture:  Blocks
What happened before:  Your mind was peaceful, full of adventure and color.
How did the player get here:  They are in a comma, it will be revealed over time.

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