Friday, March 28, 2014

Particle Methods

For my butterfly particle I came accross this useful method of achieving a butterfly particle.  The method doesn't use any flipbook materials, instead it uses meshes and then scales them in the Z-axis to get the illusion of flapping wings.

So far I have my desired result, however the butterflies are moving very fast, right now my main goal is to slow the butterflies down.

http://joacimeldre.com/butterfly-particles/

For the fruit squash and grass emitter I found a neat blood squirt video to achieve this.  The main way it was achieved was to have random arcing of the explosion.  For the grass I'll have the arc, just no randomness.
https://www.youtube.com/watch?v=Gxpr3QkKfRs

https://www.youtube.com/watch?v=5Hs1scF0Rn4

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