Friday, September 26, 2014

Game Mechanics

For my game design class now we have to think of a game mechanic/game and then create it within UE4.

1.  Two forms of shooting to reach multiple levels of platforms, retro style arcade get to the next stage.
2.  Dungeon crawler where the player must kill hordes of enemies while running.
3.  The player must escape the room, all they have is a grappling hook.
4.  The player is on rails, they must reach the end of the level without dying once.
5.  The player can roll to pick up speed, but while rolling enemies deal double damage.
6.  Player must cast spells against hordes of enemies.
7.  Player uses lightning to attack, must charge by running, building friction, or other means.
8.  Collect colors, each time a color is collected the world changes drastically, and all things turn that color.
9.  The player only has a pickaxe, they must dig to kill enemies and escape or they'll run out of air.
10.  The player is falling constantly, and must break up debris with their gun in-order to land softer.

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